


This shouldn’t exactly be surprising for a game about helping spirits of the deceased move on to what could be a mysterious new plane of existence, but Spiritfarer uses its characters to explore all of the different ways people deal with death and does a good job at it. There’s a lot of nicely humorous, cute and heart-warming dialogue in Spiritfarer, which sets the tone nicely…and makes the more emotional moments hit like a ton of bricks. And that’s just including those on your ship. Yes, not only do they become more colorful in a literal sense, but they also show off more of their individual traits, mannerisms and oddities, with a cast including overly dramatic romantics, enthusiastic artists, jovial gourmets, strict teachers and more.

Beautifully-animated ones at that with lovable, creative designs and stellar animation that showcases a ton of personality. Whenever these particular spirits board your ship, they transform from their initial form of somewhat cylindrical hooded figures into vibrant animals, such as deer, toads and birds. Although at certain points, it’s suggested that Stella needs help of their own… Armed with the Everlight, a glowing orb that powers their ship and can transform into different tools (as well as their cat Daffodil, who can be controlled by a second player), Stella will convince certain spirits to join them on their journey, where they’ll have to decide exactly when they’re ready to go, with Stella helping them every step of the way. Commanding their own ship now, Stella needs to sail around and check out various lands for spirits that inhabit them, looking for those ready to board Stella’s ship and eventually be ferried to the Everdoor once they’re ready to move on, where they’ll advance to…well, who knows what lies beyond. Spiritfarer sees you stepping into the role of Stella, tasked by Charon to become the new Spiritfarer. But can Spiritfarer deliver a similar level of addictive imagination, being fun while exploring themes of life, loss and letting go? I got hooked on it for at least ten straight hours at one point, so I’m gonna say “Yes.” And be it an all-time classic like Grim Fandango or even something extremely recent like Necrobarista, there have been a few video games that have used unique visions of the afterlife to tell imaginative stories that have kept me and several others hooked for hours. Sadly, I can’t say what that moment is without spoiling a hefty chunk of The Good Place, but it did eventually get me to thinking about various depictions of the afterlife or journeys towards it. However, I cannot prove this.There’s one key recurring moment in Spiritfarer, the new adventure game from developers Thunder Lotus, that kept reminding me of the finale to The Good Place.
Spiritfarer bounce upgrade#
Note: I believe the shellfish appear as you upgrade the size of your ship, as after I upgraded fully Urchins started spawning on my hull even in the starting area of the game. Thanks to Inferno118 and Zyuwnage for the info on the Figurines! Sublime: Found in a chest in Crow's End Inc., lower-left area using the Dash and Glide abilities

At the very top of the mine there is a secret section above some scaffolding that you can jump into located between a Coal deposit and the exit door. Grand: Found in the mine in Mount Toroyama. Quaint: Given to you by Gustav during the quest to bring him onto your shipĭelicate: In Hummingberg the Raccoon sells a key for 5000 glims which opens the door to the right of him. There are 5 different Collections you will need to complete for this achievement:įigurines all have the name Ceramic Figurine, however their descriptions are slightly different. The Collector will be discovered in the Northwest of the map as part of a quest. You can complete the final mission in the game and you will simply be put back at the Everdoor again afterwards, so there is no need to rush to find everything before finishing all the quests.
